May 23, 2005, 10:04 PM // 22:04
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#21
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Frost Gate Guardian
Join Date: May 2005
Location: New York
Profession: W/Mo
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Idiots are part of the game, and some of them are beyond help. No matter what you do or how nicely you explain to them what the group should be doing because you've done this quest before they don't care. It happens. But at least if someone knows what they are doing and simply yes please listen up I know what to do etc. etc. there's a good chance it will succeed first or second time. I think some people think this game is totally fast paced and it's not. Certain things (quests, missions, areas) take a little strategic planning and group work. It's kinda like mini battles, if you go into a war everyone doing their own things that army is more than likely gonna be eating dirt. If you go in with a good plan and teamwork you'll have a good chance of succeeding. Just remember if you know what to do or think you "Elite" show it and take lead or give guidance. As for dumb morons who just can't play, don't have patience, or think they know it but don't, just find a new party or have go back to town regroup and ditch the loser.
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May 24, 2005, 02:11 AM // 02:11
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#22
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Ub3r Pro0fr34d3r
Join Date: Feb 2005
Location: Atlanta, GA
Guild: Girl Power
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Quote:
Originally Posted by Anariel
Most importantly, use strategy and follow the leader!
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it's easy to have follow the leader if you only use henchmen in the Elona mission
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May 24, 2005, 02:29 AM // 02:29
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#23
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Academy Page
Join Date: May 2005
Location: USA.CT
Guild: PANiC AttAcK
Profession: E/Me
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Sometimes henchmen prove to better than most pugs. They attack the target you call, they dont run off in the wrong direction, and they dont leave to eat in the middle of a mission. After being on 6 seperate pugs for Hells Precipice and having people quit durring the mission (for one reason or another) all 6 times, I grabbed a tem of all henchies and completed it. They listen well
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May 24, 2005, 03:31 AM // 03:31
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#24
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Pre-Searing Cadet
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Quote:
Originally Posted by Nim
Sometimes henchmen prove to better than most pugs. They attack the target you call, they dont run off in the wrong direction, and they dont leave to eat in the middle of a mission. After being on 6 seperate pugs for Hells Precipice and having people quit durring the mission (for one reason or another) all 6 times, I grabbed a tem of all henchies and completed it. They listen well
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I think that the better way is to get just ONE friend who u know already and u know how (s)he plays... and a lot of henchs :P
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May 24, 2005, 06:42 AM // 06:42
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#25
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Frost Gate Guardian
Join Date: May 2005
Location: Germany
Guild: None at the moment
Profession: N/Mo
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Well i must be lucky never to end up in groups with people that behave like in Scturis's post.
River i had to do often because the group itself made here and there errors, quite annoying.
Ascension is not only an idiot trap, its also an unlucky-person trap. When i had rivers done (dunes and elona were easier) i wanted to kiss the group leader.
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May 24, 2005, 06:46 AM // 06:46
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#26
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Dude, what the frick is up with people and riverss? I've done it 5 times, lost it once. That was because someone didn't listen to my instuctions and got us killed. Otherwise, we always win.
Its not that hard!
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May 24, 2005, 07:13 AM // 07:13
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#27
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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Personally I find the Crystal Desert harder than FoW.
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May 24, 2005, 09:28 AM // 09:28
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#28
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Ascalonian Squire
Join Date: Apr 2005
Location: West Yorkshire, UK
Guild: GigaSquadTeam
Profession: E/Mo
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I absolutely love the desert, if you use your head it's a pussycat, if you don't (or can't) it's the devil himself. The ascension missions are acting as a huge filter, letting only people who can think their way out of an open cardboard box through - just a pity every now and then an idiot isn't a big enough burden to a good team and sneaks in.
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May 24, 2005, 10:42 AM // 10:42
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#29
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Lion's Arch Merchant
Join Date: Apr 2005
Location: in my house
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Quote:
Originally Posted by Lews
Dude, what the frick is up with people and riverss? I've done it 5 times, lost it once. That was because someone didn't listen to my instuctions and got us killed. Otherwise, we always win.
Its not that hard!
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Hehe i actualy find tirsty river easier with only 3 people and 3 ncp than a full group of people who think the timer is going downward even tho you said 3 time that it is not the time limit to finish the mission.
I actualy joined a full group of 6 player that reached the last forgotten team.. but instead of waiting 40 second for the timer to be at 4:00.. the only 2 warrior of the team runned straight away to the priest letting all caster behind with the elemental sword~ranger and forgotten arcanist -_- No need to say that all the caster died very fast and the 2 warrior didnt even manage to take off 1/4 of the priest health before they also get "pwned".
I find it easier with 2 friend and 3 npc because we all know each other and we all follow each other. And the npc usualy do pretty good if they arent following me. We did this mission a couple of time just for the fun of it and we only failed the first few time we tried it.
I think a huge mistake people use to do in that mission, is trying to kill the priest first (which is a very bad idea in most case). And not waiting for the time to reach 2 4 6 or 8 minute before running to next team.
When i play with my friends, I'm usualy the "priest killer". I run alone to the priest while my 2 friends and the npc take the rest of the monster.
Sometime we join a full team and we tell them to not go for the priest unless everything else is down and more important, to not follow me when i go kill it. 99% of the time there's 2 people who just follow me inside and let everyone else with the mob
When everyone is dead and we tell them we said to not follow me, they just say we're noob and suicidal and leave.. If we're noob and suicidal i wonder how we succeed everytime we do it with npc lol.
What i have trouble with, is Elona's reach.. it is probably bad luck or something but i've tried to help my friend pass it about 6 time today and each time we got wiped because of different mistake from any of us. Maybe we were just getting tired because when i ascended with my elementalist it only took me 3 time to finish it.
I havent finished all the missions yet because i play 3 character at once and i also help people in my guild. I still have 3 more infusion run to do. I go make infusion run with npc in my free time. So far i found the post-ascension missions a lot easier.. I'll see how it go later in the ring of fire when i finished helping my guildmate until they reach my location.
I tried underworld solo with my level 17 ranger.. I just wanted to go take a look .. I still find it fun how i paid 1k to go get killed in 2 hit hehe.
Last edited by Juhanah; May 24, 2005 at 10:44 AM // 10:44..
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May 24, 2005, 12:23 PM // 12:23
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#31
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Let me tell you about this one monk. This guy went into battle without a shirt. No armor and carrying a warrior's tall shield. He kept attacking and I ended up being the only healer in the group. He kept begging me for linen. I told him chunk the shield, get something to boost your energy, and focus on protection prayers if you want armor. He just blew it off. He kept charging into battle like a warrior. After dying a few times I stopped healing him because I was wasting my energy.
Guys like that shouldn't play as a Monk. He's a monk trying to do a warrior's job. The group eventualy broke up. Since Beta the quality of player has dropped a lot.
Yoda, that doesn't sound like a bad idea.
Last edited by funbun; May 24, 2005 at 12:43 PM // 12:43..
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May 24, 2005, 12:26 PM // 12:26
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#32
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Ascalonian Squire
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At first I had a rough time with the ascension missions but on my second character here I recognized most of the bad traits of a team and left before they started.
But I have to say it went quite well.
Dunes took two tries, the first was me healing (E/Mo) with a necro and 4 warriors, Earthquake took the warriors down faster then I could heal and we lost at about 2 minutes left, we might have won if when I said to wait so I could regen energy before taking out the enemy hero they listened...But I did it with henchmen a little later and it was no problem.
Elona took a few tries, the first try was when I found out about a certain glitch that would make the mission incredibly easy if it worked 100% of the time, but it doesn't seem to. Anyhow it took 4 tried with 3 different groups, which is nice because after I wiped with that third group they just sucked it up and tried again for the win.
Thirsty River went damn well. The whole team other then me had never done it before and we did it on the first try. We took out the healer boss first and I'm kinda surprised it went so well, at first they were attacking all the mobs but at about 30 seconds to the rez I called for the priest and a warrior rushed in with me, I cast meteor storm on the boss and unloaded on the priest, he went down and we finished it all easily. Only one group got a respawn off and that was okay because they stayed in a nice tight group, perfect to land a Firestorm and some fireballs on them.
I think It's getting alot better there now. When I went through with my Ranger it took a long time to find a good group to do any of them with and I even had to hench thirsty to get it done. But I finished them all pretty easily this time, and my friend did Elona and Thirsty on his first try, but his group was really good too. Lucky bugger also got Ether Renewal
But I agree, the desert is a bit of a noob filter, but it's also one hell of a tough place. I can't get anywhere there with henchmen without a 60% dp. I find that the fact I need to attack something with henchmen to spur them to action makes it too hard, especially with things like sand giants and sand elementals.
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May 24, 2005, 02:31 PM // 14:31
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#33
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Pre-Searing Cadet
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I think that Gates of Kryta and the Ascension missions are the main idiot filters of the game. Unfortunately, lots of talented -yet unlucky- players are stuck for days on those missions because they're stuck with others who rush mindlessly towards hordes of enemies only to blame the healer (or anyone else other than themselves, for that matter).
Talking about the kind of idiots you can find... apart of the kind of players who just charge against 3 or more groups of enemies, there's the guy who repeatedly asks to do the bonus objectives (before the mission has started), although most players in the group have already stated that they don't want to do those objectives because they want to finish the mission and doing the extras only would make it longer and more dangerous, and they always can do them later. This far, it sounds all right, until the mission has already started.
Then, they tend to run off the group towards where the extras would be, or start bitching about why isn't the group doing the extras, only to leave the group mid-mission, which can be very frustrating in Gates of Kryta if it happens with two group members at once. That happened to me three or four times. Many get stuck in certain missions because of these egoistic individuals who think that they can force the whole group to do the extras just because the mission already started.
Then there's the guy who must have missed the fact that swamp water is poisonous, despite having tried the mission over six times (and which would explain why he had to) and in the final part of the mission is followed by half the group into the swamp, oblivious to the fact that undead don't get poisoned by the swamp water and that they're walking into an ambush (the one set by skeleton rangers when you're trying to cross a narrow land bridge across the final swamp). Then they all die, because they're so hard they don't know the meaning of "retreat", and there's no way you can beat four skeleton rangers and the sorcerers with two players, especially after the group healer followed the other lemmings into the onslaught. Hummm... a "lemming filter" sounds better than an "idiot filter"!
Also, it wouldn't be the first time I come across a magic-user who thinks he can run half a mile ahead the rest of the team, drawing aggro and all that stuff. Attention, fellow players: artillery support can be as important in a battle as healing. Beware of who you pick as the main magic-user! Drawing aggro isn't a Mesmer's or Elementalist's job, because of low armor level and hit points. In my long experience with all sorts of roleplaying games, and opposed to all clichés, the warrior is usually the clever tactician, while the mage is the chimpanzee with a gun... no, with a rocket-propelled grenade launcher. Anyone who has played D&D for a couple of years will be familiar with the following situation: the mage decides to cast his favourite spell (a mass-damage area spell, such as fireball, for the most typical example) targeting a melee in which the rest of the players are. The players curse the mage. Everyone dies.
Since in GW players aren't affected by friendly fire, mages instead try to beat up trolls with a wand and think that by getting there first they get more loot, with predictable -and fatal- consequences. I've lost the count of the times this has happened, and I swear by Balthazar that none of those mages had the same name. And they always blame the warriors for being dumbasses and the monks for being a mile behind them -with the rest of the group-, and while I can cope with pedant spellcasters who look down on Warriors, I just can't bear with incompetent and pedant ones.
After this small rant, I must stay that no filter is 100% effective, and those lemmings will eventually find a Guild who recruits them and will be helped out of the proverbial sandtrap by more competent guildmates. And they don't have to be alive to complete the mission, as long as the rest of the group can make it.
Oh, and GW Darwin Awards should be made...
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May 24, 2005, 06:07 PM // 18:07
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#34
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Academy Page
Join Date: May 2005
Location: NoVa
Guild: Dark Brotherhood
Profession: Mo/
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Kill Monk Self...
2 Skills - Retribution/Healing Breeze.... Jack up Smiting + Healing = 30 sec win.
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May 24, 2005, 11:28 PM // 23:28
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#35
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Ub3r Pro0fr34d3r
Join Date: Feb 2005
Location: Atlanta, GA
Guild: Girl Power
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Quote:
Originally Posted by Alienlove
I think that the better way is to get just ONE friend who u know already and u know how (s)he plays... and a lot of henchs :P
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that will work so long as your group stays together for -everything-. if you and the other human try to split up, then the hench go insane trying to follow you both. in elona this means that one person can't run back with a crystal, because in the process of trying to be near both of you, the hench will run right into mobs.
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May 25, 2005, 12:11 AM // 00:11
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#36
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Frost Gate Guardian
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Wow... do I feel stupid. Frost Gate has me stuck.
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Jun 07, 2005, 03:49 AM // 03:49
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#37
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Frost Gate Guardian
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QUite a few of the mission teach a valuable lesson about tactics. I love the Surmia Mission. The Bonus teaches you not to attack everythign as son as you see it, becasue if you do you cannot coplete the bonus. The end of Surmia is another classic, Ignore Rurik, and take on the large mob of Charr, becaus they will bunch up and AOE spell take em down. At the end of the mission they come in small groups and it makes things harder.
I ahve so far completed all the bonuses, excpet for Dunes, Thirsty River, and Dragons lair. And I'm going to do the last bonus tommorow.
Oh Elona Reach is possible with one warrior with sprint. I knwo as I took henchies they died straight away so I though Ah Feck it and tried any way. ANd ran all the mission dodging the Agro. Tis and easy mission if you know how.
The Bonus on DUes ins a arse, I have tried it a few times but never had the time between waves to hunt the generals. However ifyou lucky run to the opposite side of the temple areas to wher you enter and don'tlet the ghost start his ritual. Somtimes one of the Generals is on longbow range. That takes down one.
I love it when people say a mission is impossible with Henchmen then I walk through it with no problems. At least I can rely and predict the stupidity of henchmen. I would loove some of these 733t players to read 'The Art of War' they might pick up a few things about tactics.
When you ahve a good leader and everyone follows his orders missions are easy when yu have peopel who scatter and rush your not gogin to get very far.
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Jun 07, 2005, 04:16 AM // 04:16
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#38
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Ascalonian Squire
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Quote:
Originally Posted by Scturi
and my favorite:
Player - "Why the Hell do you keep attacking the priests!?!"
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Haha I can so agree on that one. I have ascended and all and I am a maxed out monk. I wander back to help those in the Sandtrap and have come to realise it is a kitty litter for just that reasons.
The Kitty litter sandtrap is designed to filter out those tools. Heck lets call em Hardwar Stores as they are full of tools.
Anyways. Some people just have no clue and I pray under my monk little scalp design that they wake up or forever sink in the kitty litter.
Cheers
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Jun 07, 2005, 04:30 AM // 04:30
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#39
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Quote:
I've heard the desert where the ascension quests take place referred to as "the sandtrap for idiots."
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SO true.
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Jun 07, 2005, 05:20 AM // 05:20
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#40
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Ascalonian Squire
Join Date: May 2005
Location: California, USA
Guild: The Alphas
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Quote:
Originally Posted by Syklone
Haha I can so agree on that one. I have ascended and all and I am a maxed out monk. I wander back to help those in the Sandtrap and have come to realise it is a kitty litter for just that reasons.
The Kitty litter sandtrap is designed to filter out those tools. Heck lets call em Hardwar Stores as they are full of tools.
Anyways. Some people just have no clue and I pray under my monk little scalp design that they wake up or forever sink in the kitty litter.
Cheers
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Heh, I like the analogy.
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